Game development / CONNECTION GUIDEUnreal Engine MCP Servers for Claude Code & Cursor
An Unreal Engine C++ plugin and Python server expose editor actors and Blueprint operations.
Integration documentation Compare connections
Compare how each route works, what it can do, and what you need to run it.
| Connection | Workflow and platform | Capabilities | Documented agents | Requirements and limitations |
|---|
Unreal MCP MCP | Live app See documentation | | Cursor | Unreal Engine 5.5+, Python 3.12+ and the companion C++ plugin built for the project.
The project describes this integration as experimental; plugin and engine version compatibility matter. |
|---|
Unreal MCP · UnrealClaude MCP | Live app Windows, macOS, Linux | | Claude Code, Cursor | Unreal Engine 5 with the editor plugin and the Node.js MCP bridge.
The plugin targets Unreal Engine 5.7; compatibility can vary with the editor version. |
|---|
How it works
MCP · Live app
See documentation
Capabilities
Create actors and modify transforms · Build Blueprint components and nodes
Documented agents
Cursor
Requirements and limitations
Unreal Engine 5.5+, Python 3.12+ and the companion C++ plugin built for the project.
The project describes this integration as experimental; plugin and engine version compatibility matter.
How it works
MCP · Live app
Windows, macOS, Linux
Capabilities
Spawn and edit actors · Manage Blueprints and assets · Edit levels and materials
Documented agents
Claude Code · Cursor
Requirements and limitations
Unreal Engine 5 with the editor plugin and the Node.js MCP bridge.
The plugin targets Unreal Engine 5.7; compatibility can vary with the editor version.
Questions before setup
Does one integration cover every workflow?
No such claim is made. Check the capability list, requirements and limitations of each route, then test a copy of a representative project.