Image editing / CONNECTION GUIDEAseprite MCP Servers for Claude Code & Cursor
Create pixel art and animations through local Aseprite integrations.
Integration documentation Compare connections
Compare how each route works, what it can do, and what you need to run it.
| Connection | Workflow and platform | Capabilities | Documented agents | Requirements and limitations |
|---|
Aseprite MCP · giangdvdotdev MCP | Live app Not documented | | Claude Code | Aseprite 1.3 or newer, the Aseprite extension and uvx.
Aseprite must be running with the extension enabled to edit the active sprite. |
|---|
Aseprite MCP · shin2344234 MCP | Live & file workflows macOS, Windows, Linux | | Claude Code, Cursor | Aseprite 1.3 and Node.js 20 or newer.
Batch mode starts a fresh headless process per call; unsaved state does not carry between calls. |
|---|
How it works
MCP · Live app
Not documented
Capabilities
Draw pixels and shapes · Edit animation frames · Export PNG and spritesheets
Documented agents
Claude Code
Requirements and limitations
Aseprite 1.3 or newer, the Aseprite extension and uvx.
Aseprite must be running with the extension enabled to edit the active sprite.
How it works
MCP · Live & file workflows
macOS, Windows, Linux
Capabilities
Edit sprites and layers · Manage frames and palettes · Export sprites
Documented agents
Claude Code · Cursor
Requirements and limitations
Aseprite 1.3 and Node.js 20 or newer.
Batch mode starts a fresh headless process per call; unsaved state does not carry between calls.
Questions before setup
Does one integration cover every workflow?
No such claim is made. Check the capability list, requirements and limitations of each route, then test a copy of a representative project.