Godot MCP · zeegzoog for Claude Code & Cursor
A native MCP server with live Godot editor and headless fallback modes.
Open maintainer documentationWHAT YOU CAN DOEdit scene nodes · Inspect editor state · Run projects and validate scripts
HOW IT WORKSLive & file workflows
PLATFORMSWindows · macOS · Linux
DOCUMENTED AGENTSClaude Code · Cursor
Documented capabilities
- Edit scene nodesDocumentation
- Inspect editor stateDocumentation
- Run projects and validate scriptsDocumentation
Agent compatibility
| Agent | Compatibility | Basis |
|---|---|---|
| Claude Code | Documented setup | The integration documentation explicitly names this client. Source |
| Codex | MCP compatibility (inferred) | MCP support suggests compatibility; this client is not documented by the maintainer. |
| Cursor | Documented setup | The integration documentation explicitly names this client. Source |
Setup route
Follow the linked maintainer installation guide. Review dependencies and permissions before running third-party code.
Godot 4.5 or newer and the server binary matching the Godot version.
Limitations
Live editing requires an enabled editor plugin; without it, the server uses file and headless workflows.