Godot MCP · YasiruRF for Claude Code
A Godot project server combining file-based scene edits with an optional live editor bridge.
Open maintainer documentationWHAT YOU CAN DOEdit scene nodes and scripts · Inspect the scene tree · Run the current scene
HOW IT WORKSLive & file workflows
PLATFORMSWindows · macOS
DOCUMENTED AGENTSClaude Code
Documented capabilities
- Edit scene nodes and scriptsDocumentation
- Inspect the scene treeDocumentation
- Run the current sceneDocumentation
Agent compatibility
| Agent | Compatibility | Basis |
|---|---|---|
| Claude Code | Documented setup | The integration documentation explicitly names this client. Source |
| Codex | MCP compatibility (inferred) | MCP support suggests compatibility; this client is not documented by the maintainer. |
| Cursor | MCP compatibility (inferred) | MCP support suggests compatibility; this client is not documented by the maintainer. |
Setup route
Follow the linked maintainer installation guide. Review dependencies and permissions before running third-party code.
A built MCP server; Godot and the companion editor plugin are needed for live editor operations.
Limitations
File operations edit scene files directly; live-editor operations require a plugin in an open Godot editor.